curblaster.git
2009-06-03 limbIntegrate powerup create sound.
2009-06-03 limbenemy shot logic fix
2009-06-03 limbIntegrated enemy shot sound.
2009-06-03 limbModularized all functions and the game_opject structure.
2009-06-02 limbIntegrated pup-take, shield and crazify sounds.
2009-06-02 limbMore sounds
2009-06-02 limbBoss scaling.
2009-05-29 limbFixed "never get triple shot" bug.
2009-05-29 limbWorking nosound flag
2009-05-29 limbNosound?
2009-05-29 limbWhoops.
2009-05-29 limbFixed boss display issue.
2009-05-29 limbBosses ready, but only showing bottom line.
2009-05-29 limbReady to test boss generalization.
2009-05-28 limbboom sound integration complete.
2009-05-28 limbboom sound integration test
2009-05-28 limbData path handling.
2009-05-28 limbIntegrated new sounds.
2009-05-28 limbCreated 4 new sounds
2009-05-27 limbMessing around with paths.
2009-05-27 limbFix to disable sound if not local.
2009-05-27 limbadded sounds
2009-05-27 limbsound for shots and killing landers by shot only
2009-05-27 limbAdded Really quit(y/n)?
2009-05-24 limbUpdated man page.
2009-05-24 limbGPLv2+ to GPLv3+
2009-05-20 limbFunctionized powerup determination.
2009-05-18 limbPulled icon extension.
2009-05-18 limbFixed login bug that could trap you if the level ends...
2008-05-22 limbAdded to man page.
2008-02-21 limbCleaned up .desktop.
2007-10-03 limbAdded rudimentary man page.
2007-07-10 limbCleanup up boom display.
2007-07-10 limbAll objects explode.
2007-07-10 limbFixed ref marked out of bounds draw bug.
2007-07-10 limbAdded death explosions, non killing for player only...
2007-04-05 limbAdde saucer boss, level 4.
2007-04-05 limbAdded crawlers.
2007-04-05 limbAdded static markers on ground for frame of reference.
2007-03-10 limbAltered icon and added .desktop file.
2007-02-12 limbAdded laser powerup.
2007-02-12 limbSaved individual high score.
2007-02-11 limbInitial work on score with files.
2007-02-11 limbTitle screen.
2007-02-10 limbOnly saved pods respawned for 4 levels.
2007-02-10 limbAdded tripshot, shield, smartbomb, life powerups.
2007-01-29 limbInitial powerup work
2007-01-29 limbLanders don't fire while chasing.
2007-01-26 limbMake level-up replenish shields, smartbombs.
2007-01-26 limbImplemented tripleshot. Needs powerup to activate.
2007-01-26 limbAdded shields.
2007-01-26 limbCleaned up pod rescue logic.
2007-01-25 limbFixed pod drop issues.
2006-12-12 limbImplemented smartbombs.
2006-12-11 limbIntegrated a bit into gravitize
2006-12-11 limbSlowed down lander lifts to reasonable speed.
2006-12-11 limbRadar now wraps properly.
2006-12-08 limbChecks for terminal size, exits if it's not >=80>24.
2006-12-07 limbSet up const for major struct loops.
2006-12-07 limbRe-randomized pod, lander directions.
2006-12-07 limbLanders will now ignore or abort chasing dead or rescue...
2006-12-07 limbLanders grab pods, which warns the player, kill them...
2006-12-07 limbCrazies chase player.
2006-12-07 limbLanders go crazy if all pods die. Surpassed 1 kloc.
2006-12-06 limbPods may crazy at all pod death, needs testing.
2006-12-06 limbAdded logo
2006-12-06 limbLanders respawn, too.
2006-12-06 limbDon't draw outside the screen.
2006-12-06 limbFixed player/pod radar plot
2006-12-05 limbFixe dpause, respawn
2006-12-05 limbAdded design comments for lander pod grab
2006-12-05 limbLanders shoot diagonally
2006-12-05 limbLanders shoot horizontally, can kill you and a carried...
2006-12-05 limbAdded landers, shootable, collidable, game over logic.
2006-12-05 limbDeperecated pod_check() in favor of check_collision();
2006-12-04 limbCan shoot pods.
2006-12-04 limbAdded 4 bullets that do nothing.
2006-12-04 limbFixed bullet allocation bug.
2006-12-04 limbAnother test.
2006-12-04 limbLet's test the hook script again.
2006-12-04 limbDebugging the bullets.
2006-12-04 limbAdded bullet strings, post-commit test.
2006-12-04 limbAdded struct array for initial bullets, post-commit...
2006-12-04 limbPut pods in struct array.
2006-12-04 limbAnimated gate.
2006-12-04 limbBasic gravity.
2006-12-04 limbFixed pod not picked up if not moving bug.
2006-12-01 limbLaid groundwork for level advancement.
2006-12-01 limbFixed massive draw bug from last bugfix. Wrap and...
2006-12-01 limbFixed NPC wrap vanish issue. Finally.
2006-11-28 limbAdded pause, worked on the wrap vanish issue.
2006-11-28 limb8 pods.
2006-11-28 limbAdded second pod, radar.
2006-11-27 limbAlgorithm for_each intro.
2006-11-27 limbInitial pod capture work.
2006-11-27 limbFixed pod direction randomization
2006-11-27 limbMade forward-viewable area more sensible
2006-11-27 limbInitial pod work, changed vertical motion to +-
2006-11-15 limbFixed gate/other object wrap. I think.
2006-11-14 limbWrap works, but stuff vanishes.
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