Integrated a bit into gravitize
authorlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Mon, 11 Dec 2006 20:53:20 +0000 (20:53 +0000)
committerlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Mon, 11 Dec 2006 20:53:20 +0000 (20:53 +0000)
git-svn-id: svn+ssh://svn/var/repos/curfender@585 bc5cbbab-a4ec-0310-bb52-ff3d296db539

layout.txt
main.cpp

index ff9da0f..bf8e088 100644 (file)
@@ -18,8 +18,8 @@
 8                    ^                        <_==>    <x==>  -  -  -  
 9                   /|\            x + x +     
 0-------------------------------------------------------------------------------
-1Lv:<=><=><=><=>|                                \                           |
+1Lv:<=><=><=><=>|                         /        \                           |
 2 Out: X In: X  |                                                              |
 3 Level :   XX  |                                                              |
-4 Score:XXXXXX  |                                /                           |   
+4 Score:XXXXXX  |                         \        /                           |   
 5
index 448d96c..326c711 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -70,6 +70,7 @@ game_object gravitize(game_object object){
     object.vspeed = object.vspeed + 1;
   };
 
+  object.x = object.x + object.vspeed;
   object.vtime++;
 
   return object;
@@ -210,7 +211,6 @@ game_object process_motion(game_object object, game_object player){
     };
     
     object = gravitize(object);
-    object.x = object.x + object.vspeed;
 
     //bounds check
     if(object.x<=0){