--- /dev/null
+/*
+ * Copyright (c) 2023, Matthew Mondor
+ * ALL RIGHTS RESERVED.
+ *
+ * Interactive curses user input and shape blitting test.
+ * Uses the input and clock method of test 8.
+ * Alters the animation to test using individual pads for complex 2d
+ * shapes. Will then evaluate the performance impact of erasing those
+ * individually on a window or subwindow, versus erasing and redrawing.
+ * Another interesting test will be comparing the performance of small
+ * and larger pads.
+ *
+ * Notes:
+ * - If we wanted collision detection of a small projectile against a
+ * complex text shape, it would be possible to first check the rectangle,
+ * then if in, to check if it hits a non-space character in the pad.
+ * - The drawing and move routines could ensure not to draw large shapes
+ * outside of the intended window.
+ * - We may want shape positions to be based on the center of a shape.
+ *
+ * $ cc -Wall -O0 -g -o padshapes1 padshapes1.c -lcurses
+ */
+
+#include <curses.h>
+#include <err.h>
+#include <stdbool.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <unistd.h>
+
+
+#define TERM_COLUMNS 79
+#define TERM_LINES 24
+#define ANIM_FPS 15
+#define NOBJECTS 56
+
+enum enum_shapes {
+ SHAPE_A = 0,
+ SHAPE_B,
+ SHAPE_SHIP,
+ SHAPE_MAX
+};
+
+/*
+ * These could be loaded from a text file.
+ * An animated shape could also consist of shape sequences.
+ * Good enough for an initial "blitting" test.
+ * When copied with copywin() into a window, the overlay parameter when TRUE
+ * causes the spaces of the shape to be transparent like with bitmasks.
+ */
+const char *shapes[SHAPE_MAX + 1] = {
+ " /\\\n"
+ "|__|\n"
+ "| |"
+ ,
+ " __ \n"
+ "|__>\n"
+ "|__>"
+ ,
+ /* https://www.asciiart.eu/vehicles/boats */
+ " |~ \n"
+ " |/ w \n"
+ " / ( (| \\ \n"
+ " /( (/ |) |\\ \n"
+ " ____ ( (/ (| | ) , \n"
+ " |----\\ (/ | /| |'\\ /^;\n"
+ "\\---*---Y--+-----+---+--/( \n"
+ " \\------*---*--*---*--/ \n"
+ " '~~ ~~~~~~~~~~~~~~~ "
+ ,
+ NULL
+};
+
+WINDOW *spads[SHAPE_MAX];
+
+
+/* Animation object */
+
+enum aobject_type {
+ AOT_AVATAR = 0,
+ AOT_STAR,
+ AOT_BUG,
+ AOT_SHAPE
+};
+
+/* Could be a union but not needed for this test */
+typedef struct aobject {
+ int t, x, y, col;
+ char c;
+ int s;
+} aobject_t;
+
+
+int main(void);
+static void cleanup(void);
+static void shape_init(int);
+static void shape_draw(int, int, int);
+static void anim_init(void);
+static void anim_redraw(void);
+static void anim_update(void);
+
+
+/* Curses window */
+static WINDOW *w = NULL;
+
+/* Animation world */
+static aobject_t objects[NOBJECTS];
+static aobject_t avatar = { AOT_AVATAR,
+ TERM_COLUMNS / 2, TERM_LINES / 2,
+ 0, '?', -1 };
+
+
+int
+main(void)
+{
+
+ /* Setup curses */
+ if ((w = initscr()) == NULL)
+ err(EXIT_FAILURE, "initscr()");
+ if (COLS < TERM_COLUMNS || LINES < TERM_LINES) {
+ cleanup();
+ (void)fprintf(stderr,
+ "The terminal must support at least %d columns by %d"
+ " lines for this program to work.\n",
+ TERM_COLUMNS, TERM_LINES);
+ exit(EXIT_FAILURE);
+ }
+
+ /* Exit cleanup hook to restore normal terminal */
+ (void)atexit(cleanup);
+
+ /*
+ * XXX Useful but relies on an ncurses extension, also supported by
+ * NetBSD curses. init_pair() cannot accept -1 according to X/Open.
+ * But this special value means to keep the default foreground or
+ * background color of the terminal configuration. This also permits
+ * enforced color pairs to really only define the foreground or
+ * background color.
+ */
+ (void)use_default_colors();
+ if (start_color() == ERR)
+ err(EXIT_FAILURE, "start_color()");
+ (void)init_pair(0, -1, COLOR_BLACK);
+ (void)init_pair(1, -1, COLOR_RED);
+ (void)init_pair(2, -1, COLOR_GREEN);
+ (void)init_pair(3, -1, COLOR_YELLOW);
+ (void)init_pair(4, -1, COLOR_BLUE);
+ (void)init_pair(5, -1, COLOR_MAGENTA);
+ (void)init_pair(6, -1, COLOR_CYAN);
+ (void)init_pair(7, -1, COLOR_WHITE);
+ (void)init_pair(8, COLOR_BLUE, -1);
+
+ (void)cbreak(); /* Use raw() if not wanting SIGINT */
+ (void)noecho();
+ (void)keypad(w, TRUE);
+ (void)nonl();
+ (void)intrflush(stdscr, FALSE);
+ (void)timeout(0);
+
+ /* Convert strings to pads */
+ shape_init(COLOR_PAIR(8));
+
+ /* Enable hardware features if available */
+ /*
+ if (has_ic())
+ idcok(w, TRUE);
+ if (has_il())
+ idlok(w, TRUE);
+ */
+
+ /* Setup animation world */
+ anim_init();
+
+ /* Initialize screen */
+ (void)erase();
+ (void)doupdate();
+
+ /* Disable cursor */
+ (void)curs_set(0);
+ (void)leaveok(w, TRUE);
+
+ /* Animate until user requests to quit with q */
+ anim_redraw();
+ for (;;) {
+ int x = -1, y = -1, c = -1, uc = -1;
+
+ /* Sleep for most of the frame */
+ (void)usleep(1000000 / ANIM_FPS);
+
+ /* Non-blocking check for user input */
+ if ((c = wgetch(w)) != ERR) {
+ uc = c;
+ /*
+ * If we don't flush and keyboard input/repeat is
+ * faster than our refresh rate, the input queue grows
+ * meaning that the avatar takes a while to react to
+ * immediate user input.
+ */
+ (void)flushinp();
+ }
+
+ /* Process user input if any */
+ switch (uc) {
+ case -1:
+ break;
+ case 'q':
+ goto end;
+ break;
+
+ case KEY_UP:
+ case '8': /* FALLTHROUGH */
+ case 'i': /* FALLTHROUGH */
+ case 'a': /* FALLTHROUGH */
+ if (avatar.y > 0) {
+ y = avatar.y - 1;
+ x = avatar.x;
+ }
+ break;
+
+ case KEY_DOWN:
+ case '2': /* FALLTHROUGH */
+ case 'k': /* FALLTHROUGH */
+ case 'm': /* FALLTHROUGH */
+ case 'z': /* FALLTHROUGH */
+ if (avatar.y < TERM_LINES - 1) {
+ y = avatar.y + 1;
+ x = avatar.x;
+ }
+ break;
+
+ case KEY_LEFT:
+ case '4': /* FALLTHROUGH */
+ case 'j': /* FALLTHROUGH */
+ case ',': /* FALLTHROUGH */
+ if (avatar.x > 0) {
+ x = avatar.x - 1;
+ y = avatar.y;
+ }
+ break;
+
+ case KEY_RIGHT:
+ case '6': /* FALLTHROUGH */
+ case 'l': /* FALLTHROUGH */
+ case '.': /* FALLTHROUGH */
+ if (avatar.x < TERM_COLUMNS - 1) {
+ x = avatar.x + 1;
+ y = avatar.y;
+ }
+ break;
+ }
+
+ /* Update avatar if necessary */
+ if (x != -1 && y != -1) {
+ avatar.x = x;
+ avatar.y = y;
+ }
+
+ /* Animate */
+ anim_update();
+ anim_redraw();
+ uc = -1;
+ }
+end:
+
+ exit(EXIT_SUCCESS);
+}
+
+static void
+cleanup(void)
+{
+
+ (void)curs_set(1);
+ (void)endwin();
+}
+
+static void
+shape_init(int attr)
+{
+ const char **shape;
+ int shapen;
+
+ /* Initialize shape pads */
+ for (shape = shapes, shapen = 0; *shape != NULL; shape++, shapen++) {
+ const char *cptr;
+ int xs = 0, ys = 0, x;
+ WINDOW *pad;
+
+ /* Evaluate shape size. Leave an extra column. */
+ for (cptr = *shape, x = 0; *cptr != '\0'; cptr++, x++) {
+ if (*cptr == '\n') {
+ ys++;
+ if (x > xs)
+ xs = x;
+ x = 0;
+ }
+ }
+ ys++;
+
+ /* Create the new pad and print the shape in it */
+ if ((pad = newpad(ys, xs)) == NULL)
+ err(EXIT_FAILURE, "newpad()");
+ (void)werase(pad);
+ if (attr != -1)
+ (void)wattrset(pad, attr);
+ (void)mvwaddstr(pad, 0, 0, *shape);
+ spads[shapen] = pad;
+ }
+}
+
+static void
+shape_draw(int shape, int y, int x)
+{
+ int xs, ys;
+ WINDOW *pad;
+
+ pad = spads[shape];
+ getmaxyx(pad, ys, xs);
+ (void)copywin(pad, w, 0, 0, y, x, y + ys - 1, x + xs - 1, TRUE);
+}
+
+static void
+anim_init(void)
+{
+ int i, col;
+
+ srandom(13);
+ col = 0;
+ for (i = 0; i < NOBJECTS; i++) {
+ aobject_t *o = &objects[i];
+
+ if (i <= 26) {
+ o->t = AOT_BUG;
+ o->c = 'A' + i;
+ o->col = ++col % 7;
+ o->s = -1;
+ } else if (i < 46) {
+ o->t = AOT_STAR;
+ o->c = '.';
+ o->col = 0;
+ o->s = -1;
+ } else {
+ o->t = AOT_SHAPE;
+ o->c = '\0';
+ o->col = -1;
+ o->s = random() % SHAPE_MAX;
+ }
+ o->x = random() % (TERM_COLUMNS - 1);
+ o->y = random() % (TERM_LINES - 1);
+ }
+}
+
+static void
+anim_redraw(void)
+{
+ int i;
+
+ (void)attrset(COLOR_PAIR(0));
+ (void)erase();
+ for (i = 0; i < NOBJECTS; i++) {
+ aobject_t *o = &objects[i];
+
+ if (o->t == AOT_SHAPE)
+ shape_draw(o->s, o->y, o->x);
+ else {
+ (void)attrset(COLOR_PAIR(o->col));
+ (void)mvaddch(o->y, o->x, o->c);
+ }
+ }
+
+ /* Avatar */
+ (void)attr_on(A_REVERSE, NULL);
+ (void)mvaddch(avatar.y, avatar.x, avatar.c);
+ (void)attr_off(A_REVERSE, NULL);
+
+ (void)doupdate();
+}
+
+static void
+anim_update(void)
+{
+ int i;
+
+ for (i = 0; i < NOBJECTS; i++) {
+ aobject_t *o = &objects[i];
+ int x = o->x, y = o->y, d = random() % 4;
+
+ if (o->t == AOT_STAR) {
+ if (x > 0)
+ x--;
+ else
+ x = TERM_COLUMNS - 1;
+ } else {
+ switch (d) {
+ case 0: /* Up */
+ if (y > 0)
+ y--;
+ break;
+ case 1: /* Down */
+ if (y < TERM_LINES - 1)
+ y++;
+ break;
+ case 2: /* Left */
+ if (x > 0)
+ x--;
+ break;
+ case 3: /* Right */
+ if (x < TERM_COLUMNS - 1)
+ x++;
+ break;
+ }
+ }
+ o->x = x;
+ o->y = y;
+ }
+}