Added logo
authorlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Wed, 6 Dec 2006 18:59:30 +0000 (18:59 +0000)
committerlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Wed, 6 Dec 2006 18:59:30 +0000 (18:59 +0000)
Added comments for initail Crazy work

git-svn-id: svn+ssh://svn/var/repos/curfender@571 bc5cbbab-a4ec-0310-bb52-ff3d296db539

CHANGELOG
curfender-logo-48x48.png [new file with mode: 0644]
main.cpp

index ed39c99..3d72ba2 100644 (file)
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -1,3 +1,4 @@
+Made logo
 Landers respawn, too.
 Fixed pause, respawn
 Landers shoot diagonally.
diff --git a/curfender-logo-48x48.png b/curfender-logo-48x48.png
new file mode 100644 (file)
index 0000000..65ae131
Binary files /dev/null and b/curfender-logo-48x48.png differ
index ab4dc4b..e005319 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -851,33 +851,38 @@ int main(){
     podcount = 0;
     for(int podloop = 0; podloop<8; podloop++){ podcount = podcount + pods[podloop].active; };
     if(podcount<=0){
-      //Tally bonuses
-      //Award lives, if any
-      if(lives<4){lives++;};
-      //Print goodies, getch
-      pause = 0;
-      while(pause!=' '){
-       cbreak();
-       mvprintw(10,20,"Level %d Completed.  Press SPACE to continue.\n", level);
-       pause = getch();
-      };
-      halfdelay(1);
-      //Advance level
-      level++;
-      //Reactivate pods if not zombied
-      for(int podloop = 0; podloop<8; podloop++){ pods[podloop] = pod_init(pods[podloop]); };
-      podsin = 0;
-      //regen landers
-      for(int landerloop = 0; landerloop<4; landerloop++){ 
-       if(landers[landerloop].active==0){
-         landers[landerloop] = lander_init(landers[landerloop]);
+      if(podsin>0){
+       //Tally bonuses
+       //Award lives, if any
+       if(lives<4){lives++;};
+       //Print goodies, getch
+       pause = 0;
+       while(pause!=' '){
+         cbreak();
+         mvprintw(10,20,"Level %d Completed.  Press SPACE to continue.\n", level);
+         pause = getch();
+       };
+       halfdelay(1);
+       //Advance level
+       level++;
+       //Reactivate pods if not zombied
+       for(int podloop = 0; podloop<8; podloop++){ pods[podloop] = pod_init(pods[podloop]); };
+       podsin = 0;
+       //regen landers
+       for(int landerloop = 0; landerloop<4; landerloop++){ 
+         if(landers[landerloop].active==0){
+           landers[landerloop] = lander_init(landers[landerloop]);
+         };
        };
+      } else {
+       //crazy the landers
+       //do the level victory once all crazies are dead
       };
     };
-
+    
   }; //end main loop
-
+  
   endwin();
-
+  
   return 0;  
 }