const int landermax = 12;
const int crawlermax = 6;
const int missilemax = 3;
-const float version = 1.12;
+const float version = 1.13;
int score;
int lives;
player.xtrail[1] = 0;
player.ytrail[0] = 0;
player.ytrail[1] = 0;
+ player.phase = 0;
+ player.chase = -1;
strcpy (player.line0, "<==_>");
strcpy (player.line1, "<_==>");
strcpy (player.radar, "=");
gatebeam1.speed = 0;
gatebeam1.vspeed = 0;
gatebeam1.vtime = 0;
+ gatebeam1.phase = 0;
+ gatebeam1.chase = -1;
strcpy (gatebeam1.line0, " ] ");
strcpy (gatebeam1.line1, " [ ");
strcpy (gatebeam1.line2, " [ ");
gatebeam2.speed = 0;
gatebeam2.vspeed = 0;
gatebeam2.vtime = 0;
+ gatebeam2.phase = 0;
+ gatebeam2.chase = -1;
strcpy (gatebeam2.line0, " ] ");
strcpy (gatebeam2.line1, " [ ");
strcpy (gatebeam2.line2, " [ ");
gatebeam3.speed = 0;
gatebeam3.vspeed = 0;
gatebeam3.vtime = 0;
+ gatebeam3.phase = 0;
+ gatebeam3.chase = -1;
strcpy (gatebeam3.line0, " ] ");
strcpy (gatebeam3.line1, " [ ");
strcpy (gatebeam3.line2, " [ ");