//get the cursor out of the way
mvprintw(23,79,"-");
+ //load sound, music
+ Mix_Chunk *shotsound = NULL;
+ int shotchannel = -1;
+ Mix_Chunk *boomsound = NULL;
+ int boomchannel = -1;
+ Mix_Chunk *dropoffsound = NULL;
+ int dropoffchannel = -1;
+ Mix_Chunk *pickupsound = NULL;
+ int pickupchannel = -1;
+ Mix_Chunk *lasersound = NULL;
+ int laserchannel = -1;
+ Mix_Chunk *warningsound = NULL;
+ int warningchannel = -1;
+ Mix_Chunk *pupcreatesound = NULL;
+ int pupcreatechannel = -1;
+ Mix_Chunk *puptakesound = NULL;
+ int puptakechannel = -1;
+ Mix_Chunk *shieldupsound = NULL;
+ int shieldupchannel = -1;
+ Mix_Chunk *shielddownsound = NULL;
+ int shielddownchannel = -1;
+ Mix_Chunk *crazifysound = NULL;
+ int crazifychannel = -1;
+ Mix_Chunk *enshotsound = NULL;
+ int enshotchannel = -1;
+ Mix_Chunk *missilesound = NULL;
+ int missilechannel = -1;
+
+ Mix_Music *title = NULL;
+
+ int audio_rate = 22050;
+ Uint16 audio_format = AUDIO_S16;
+ int audio_channels = 6;
+ int audio_buffers = 4096;
+
+ char *env_tty;
+ env_tty = getenv("SSH_TTY");
+
+ struct stat datatest;
+
+ if(env_tty == NULL && sound == 1){
+
+ SDL_Init(SDL_INIT_AUDIO);
+
+ if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
+ printf("Unable to open audio!\n");
+ exit(1);
+ }
+
+ if(stat("data/boom.ogg", &datatest)==0){
+ shotsound = Mix_LoadWAV("data/shot.ogg");
+ boomsound = Mix_LoadWAV("data/boom.ogg");
+ dropoffsound = Mix_LoadWAV("data/dropoff.ogg");
+ pickupsound = Mix_LoadWAV("data/pickup.ogg");
+ lasersound = Mix_LoadWAV("data/laser.ogg");
+ warningsound = Mix_LoadWAV("data/warning.ogg");
+ pupcreatesound = Mix_LoadWAV("data/pup-create.ogg");
+ puptakesound = Mix_LoadWAV("data/pup-take.ogg");
+ shieldupsound = Mix_LoadWAV("data/shieldup.ogg");
+ shielddownsound = Mix_LoadWAV("data/shielddown.ogg");
+ crazifysound = Mix_LoadWAV("data/crazify.ogg");
+ enshotsound = Mix_LoadWAV("data/enshot.ogg");
+ missilesound = Mix_LoadWAV("data/missile.ogg");
+
+ title = Mix_LoadMUS("data/title_music.ogg");
+ } else {
+ shotsound = Mix_LoadWAV("/usr/share/curfender/data/shot.ogg");
+ boomsound = Mix_LoadWAV("/usr/share/curfender/data/boom.ogg");
+ dropoffsound = Mix_LoadWAV("/usr/share/curfender/data/dropoff.ogg");
+ pickupsound = Mix_LoadWAV("/usr/share/curfender/data/pickup.ogg");
+ lasersound = Mix_LoadWAV("/usr/share/curfender/data/laser.ogg");
+ warningsound = Mix_LoadWAV("/usr/share/curfender/data/warning.ogg");
+ pupcreatesound = Mix_LoadWAV("/usr/share/curfender/data/pup-create.ogg");
+ puptakesound = Mix_LoadWAV("/usr/share/curfender/data/pup-take.ogg");
+ shieldupsound = Mix_LoadWAV("/usr/share/curfender/data/shieldup.ogg");
+ shielddownsound = Mix_LoadWAV("/usr/share/curfender/data/shielddown.ogg");
+ crazifysound = Mix_LoadWAV("/usr/share/curfender/data/crazify.ogg");
+ enshotsound = Mix_LoadWAV("/usr/share/curfender/data/enshot.ogg");
+ missilesound = Mix_LoadWAV("/usr/share/curfender/data/missile.ogg");
+
+ title = Mix_LoadMUS("/usr/share/curfender/data/title_music.ogg");
+ }
+ } else {
+ sound = 0;
+ }
+
+ //start title music
+ Mix_PlayMusic(title, -1);
+
//hold until SPACE pressed
pause_game = 0;
int counter = 0;
counter++;
//halfdelay(1);
};
-
- Mix_Chunk *shotsound = NULL;
- int shotchannel = -1;
- Mix_Chunk *boomsound = NULL;
- int boomchannel = -1;
- Mix_Chunk *dropoffsound = NULL;
- int dropoffchannel = -1;
- Mix_Chunk *pickupsound = NULL;
- int pickupchannel = -1;
- Mix_Chunk *lasersound = NULL;
- int laserchannel = -1;
- Mix_Chunk *warningsound = NULL;
- int warningchannel = -1;
- Mix_Chunk *pupcreatesound = NULL;
- int pupcreatechannel = -1;
- Mix_Chunk *puptakesound = NULL;
- int puptakechannel = -1;
- Mix_Chunk *shieldupsound = NULL;
- int shieldupchannel = -1;
- Mix_Chunk *shielddownsound = NULL;
- int shielddownchannel = -1;
- Mix_Chunk *crazifysound = NULL;
- int crazifychannel = -1;
- Mix_Chunk *enshotsound = NULL;
- int enshotchannel = -1;
- Mix_Chunk *missilesound = NULL;
- int missilechannel = -1;
-
- int audio_rate = 22050;
- Uint16 audio_format = AUDIO_S16;
- int audio_channels = 6;
- int audio_buffers = 4096;
-
- char *env_tty;
- env_tty = getenv("SSH_TTY");
-
- struct stat datatest;
-
- if(env_tty == NULL && sound == 1){
-
- SDL_Init(SDL_INIT_AUDIO);
-
- if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
- printf("Unable to open audio!\n");
- exit(1);
- }
-
- if(stat("data/boom.ogg", &datatest)==0){
- shotsound = Mix_LoadWAV("data/shot.ogg");
- boomsound = Mix_LoadWAV("data/boom.ogg");
- dropoffsound = Mix_LoadWAV("data/dropoff.ogg");
- pickupsound = Mix_LoadWAV("data/pickup.ogg");
- lasersound = Mix_LoadWAV("data/laser.ogg");
- warningsound = Mix_LoadWAV("data/warning.ogg");
- pupcreatesound = Mix_LoadWAV("data/pup-create.ogg");
- puptakesound = Mix_LoadWAV("data/pup-take.ogg");
- shieldupsound = Mix_LoadWAV("data/shieldup.ogg");
- shielddownsound = Mix_LoadWAV("data/shielddown.ogg");
- crazifysound = Mix_LoadWAV("data/crazify.ogg");
- enshotsound = Mix_LoadWAV("data/enshot.ogg");
- missilesound = Mix_LoadWAV("data/missile.ogg");
- } else {
- shotsound = Mix_LoadWAV("/usr/share/curfender/data/shot.ogg");
- boomsound = Mix_LoadWAV("/usr/share/curfender/data/boom.ogg");
- dropoffsound = Mix_LoadWAV("/usr/share/curfender/data/dropoff.ogg");
- pickupsound = Mix_LoadWAV("/usr/share/curfender/data/pickup.ogg");
- lasersound = Mix_LoadWAV("/usr/share/curfender/data/laser.ogg");
- warningsound = Mix_LoadWAV("/usr/share/curfender/data/warning.ogg");
- pupcreatesound = Mix_LoadWAV("/usr/share/curfender/data/pup-create.ogg");
- puptakesound = Mix_LoadWAV("/usr/share/curfender/data/pup-take.ogg");
- shieldupsound = Mix_LoadWAV("/usr/share/curfender/data/shieldup.ogg");
- shielddownsound = Mix_LoadWAV("/usr/share/curfender/data/shielddown.ogg");
- crazifysound = Mix_LoadWAV("/usr/share/curfender/data/crazify.ogg");
- enshotsound = Mix_LoadWAV("/usr/share/curfender/data/enshot.ogg");
- missilesound = Mix_LoadWAV("/usr/share/curfender/data/missile.ogg");
- }
- } else {
- sound = 0;
- }
+
+ Mix_HaltMusic();
+ Mix_FreeMusic(title);
+ title = NULL;
while(loopvar == 0){
Mix_FreeChunk(crazifysound);
Mix_FreeChunk(enshotsound);
Mix_FreeChunk(missilesound);
+
+ //no need to free title music, done after title.
+
Mix_CloseAudio();
SDL_Quit();
};