//alert player print >>>> or <<<< at mid height, flash. set a value, have a function do it in the draw area.
//travel to it at speed 3
landers[landerloop].speed = 3;
- if(player.y<landers[landerloop].y){ landers[landerloop].direction = 6; alertright = 20;};
- if(player.y>=landers[landerloop].y){ landers[landerloop].direction = 4; alertleft = 20;};
+ if(player.y<landers[landerloop].y){ alertright = 20;};
+ if(player.y>=landers[landerloop].y){ alertleft = 20;};
+ if(((pods[landers[landerloop].chase].y<landers[landerloop].y)&&(abs(pods[landers[landerloop].chase].y-landers[landerloop].y)<310))||((pods[landers[landerloop].chase].y>landers[landerloop].y)&&(abs(pods[landers[landerloop].chase].y-landers[landerloop].y)>310))){
+ landers[landerloop].direction = 4;
+ };
+ if(((pods[landers[landerloop].chase].y>landers[landerloop].y)&&(abs(pods[landers[landerloop].chase].y-landers[landerloop].y)<310))||((pods[landers[landerloop].chase].y<landers[landerloop].y)&&(abs(pods[landers[landerloop].chase].y-landers[landerloop].y)>310))){
+ landers[landerloop].direction = 6;
+ };
landers[landerloop].phase = 1;
//launch missile if we have one
if(missile>=1){