int deathcycle=1;
int loop=1;
boomstuff.active=1;
- channel = play_sound_effect(sound, channel);
+ play_sound_effect(sound, channel);
while(deathcycle<=7){
for(int boomx=object.x-10;boomx<=object.x+10;boomx++){
for(int boomy=object.y-10;boomy<=object.y+10;boomy++){
if(rand()%1000>odds){
for(int puploop = 0; puploop<4; puploop++){
if(powerups[puploop].active==0){
- channel = play_sound_effect(sound, channel);
+ play_sound_effect(sound, channel);
powerups[puploop] = powerup_init(powerups[puploop], object);
break;
};