Make sure landers don't change elevation while carrying a pod.
authorlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Mon, 15 Jun 2009 12:55:29 +0000 (12:55 +0000)
committerlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Mon, 15 Jun 2009 12:55:29 +0000 (12:55 +0000)
git-svn-id: svn+ssh://svn/var/repos/curfender@840 bc5cbbab-a4ec-0310-bb52-ff3d296db539

main.cpp

index a37de15..8356413 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -736,7 +736,7 @@ int main(int argc, char *argv[]){
          landers[landerloop] = object_out(landers[landerloop]);
        };
       };
-      if(landers[landerloop].chase<=0){ 
+      if(landers[landerloop].chase<=0&&landers[landerloop].phase<=2){ 
         landers[landerloop] = change_elevation(landers[landerloop]);
       };
       landers[landerloop] = process_motion(landers[landerloop], player);