Implemented triple shot. Needs powerup to activate.
-Implemented shields.
-Implemented Smartbombs.
+Implemented shields. Replenished by level-up.
+Implemented Smartbombs. Replenished by level-up.
Radar now wraps properly.
Landers will now ignore or abort chasing dead or rescued pods.
Landers grab pods, kill them, go crazy.
//Reactivate pods if not zombied
for(int podloop = 0; podloop<podmax; podloop++){ pods[podloop] = pod_init(pods[podloop]); };
podsin = 0;
+ //Bump shields
+ if(shieldsleft<=450){
+ shieldsleft = shieldsleft+50;
+ } else {
+ shieldsleft = 500;
+ };
+ //Smart bomb
+ if(smartbombs<=3){smartbombs++;};
//regen landers
for(int landerloop = 0; landerloop<landermax; landerloop++){
if(landers[landerloop].active==0){