Make level-up replenish shields, smartbombs.
authorlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Fri, 26 Jan 2007 20:10:55 +0000 (20:10 +0000)
committerlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Fri, 26 Jan 2007 20:10:55 +0000 (20:10 +0000)
git-svn-id: svn+ssh://svn/var/repos/curfender@621 bc5cbbab-a4ec-0310-bb52-ff3d296db539

CHANGELOG
main.cpp

index 27600d7..ae98f6b 100644 (file)
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -1,6 +1,6 @@
 Implemented triple shot.  Needs powerup to activate.
-Implemented shields.
-Implemented Smartbombs.
+Implemented shields. Replenished by level-up.
+Implemented Smartbombs. Replenished by level-up.
 Radar now wraps properly.
 Landers will now ignore or abort chasing dead or rescued pods.
 Landers grab pods, kill them, go crazy.
index 39a83a6..aada099 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -1426,6 +1426,14 @@ int main(){
          //Reactivate pods if not zombied
          for(int podloop = 0; podloop<podmax; podloop++){ pods[podloop] = pod_init(pods[podloop]); };
          podsin = 0;
+         //Bump shields
+         if(shieldsleft<=450){
+           shieldsleft = shieldsleft+50;
+         } else {
+           shieldsleft = 500;
+         };
+         //Smart bomb
+         if(smartbombs<=3){smartbombs++;};
          //regen landers
          for(int landerloop = 0; landerloop<landermax; landerloop++){ 
            if(landers[landerloop].active==0){