Laser range fix.
authorlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Mon, 8 Jun 2009 13:42:17 +0000 (13:42 +0000)
committerlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Mon, 8 Jun 2009 13:42:17 +0000 (13:42 +0000)
git-svn-id: svn+ssh://svn/var/repos/curfender@831 bc5cbbab-a4ec-0310-bb52-ff3d296db539

CHANGELOG
main.cpp

index 9ba70be..10b45db 100644 (file)
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -1,3 +1,4 @@
+Made laser range more reasonable.
 Added missle powerup, searcheds out landers attacking pods.
 Limited number of lives and smartbombs.
 Boss difficulty scales upward.
index 44924a8..38cb8e2 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -1027,7 +1027,7 @@ int main(int argc, char *argv[]){
        laserchannel = play_sound_effect(lasersound);       
        //kill landers
        for(int landerloop = 0; landerloop<landermax; landerloop++){
-         if((abs(player.y-landers[landerloop].y)<=40)&&(player.x==landers[landerloop].x)&&((player.face==0&&(landers[landerloop].y<player.y))||(player.face==1&&(landers[landerloop].y>player.y)))){
+         if((abs(player.y-landers[landerloop].y)<=80)&&(player.x==landers[landerloop].x)&&((player.face==0&&(landers[landerloop].y<player.y))||(player.face==1&&(landers[landerloop].y>player.y)))){
            determine_powerup(powerups, landers[landerloop], 800, pupcreatesound, pupcreatechannel);
            boom_object(boomstuff, landers[landerloop], boomsound, boomchannel);
            landers[landerloop] = object_out(landers[landerloop]);
@@ -1036,7 +1036,7 @@ int main(int argc, char *argv[]){
        };
        //kill crazies
        for(int crazyloop = 0; crazyloop<landermax; crazyloop++){
-         if((abs(player.y-crazies[crazyloop].y)<=40)&&(player.x==crazies[crazyloop].x)&&((player.face==0&&(crazies[crazyloop].y<player.y))||(player.face==1&&(crazies[crazyloop].y>player.y)))){
+         if((abs(player.y-crazies[crazyloop].y)<=80)&&(player.x==crazies[crazyloop].x)&&((player.face==0&&(crazies[crazyloop].y<player.y))||(player.face==1&&(crazies[crazyloop].y>player.y)))){
            determine_powerup(powerups, crazies[crazyloop], 800, pupcreatesound, pupcreatechannel);
            boom_object(boomstuff, crazies[crazyloop], boomsound, boomchannel);     
            crazies[crazyloop] = object_out(crazies[crazyloop]);
@@ -1045,7 +1045,7 @@ int main(int argc, char *argv[]){
        };
        //kill crawlers
        for(int crawlerloop = 0; crawlerloop<crawlermax; crawlerloop++){
-         if((abs(player.y-crawlers[crawlerloop].y)<=40)&&(player.x==crawlers[crawlerloop].x)&&((player.face==0&&(crawlers[crawlerloop].y<player.y))||(player.face==1&&(crawlers[crawlerloop].y>player.y)))){
+         if((abs(player.y-crawlers[crawlerloop].y)<=80)&&(player.x==crawlers[crawlerloop].x)&&((player.face==0&&(crawlers[crawlerloop].y<player.y))||(player.face==1&&(crawlers[crawlerloop].y>player.y)))){
            determine_powerup(powerups, crawlers[crawlerloop], 800, pupcreatesound, pupcreatechannel);
            boom_object(boomstuff, crawlers[crawlerloop], boomsound, boomchannel);
            crawlers[crawlerloop] = object_out(crawlers[crawlerloop]);
@@ -1055,7 +1055,7 @@ int main(int argc, char *argv[]){
        //hurt/kill boss
        for(int bossloop = 0; bossloop<6; bossloop++){
          if(bosses[bossloop].active==1){
-           if((abs(player.y-bosses[bossloop].y)<=40)&&(player.x==bosses[bossloop].x)&&((player.face==0&&(bosses[bossloop].y<player.y))||(player.face==1&&(bosses[bossloop].y>player.y)))){
+           if((abs(player.y-bosses[bossloop].y)<=80)&&(player.x==bosses[bossloop].x)&&((player.face==0&&(bosses[bossloop].y<player.y))||(player.face==1&&(bosses[bossloop].y>player.y)))){
              bosses[bossloop].phase = bosses[bossloop].phase - 5;
              if(bosses[bossloop].phase<=0){
                determine_powerup(powerups, bosses[bossloop], 600, pupcreatesound, pupcreatechannel);