Working nosound flag
authorlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Fri, 29 May 2009 16:23:48 +0000 (16:23 +0000)
committerlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Fri, 29 May 2009 16:23:48 +0000 (16:23 +0000)
git-svn-id: svn+ssh://svn/var/repos/curfender@813 bc5cbbab-a4ec-0310-bb52-ff3d296db539

main.cpp

index 5d2c22c..e0e80cd 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -766,8 +766,8 @@ game_object pod_chase(game_object lander, game_object pod){
 int main(int argc, char *argv[]){
 
   //Initialize world
-  if(argc==2&&argv[1]=="--nosound"){ sound=0; };
+  
+  if(argc==2&&strcmp(argv[1], "--nosound")==0){ sound = 0; };
  
   srand(time(NULL));
 
@@ -1260,7 +1260,7 @@ int main(int argc, char *argv[]){
     
     struct stat datatest;
     
-    if(env_tty == NULL){
+    if(env_tty == NULL && sound == 1){
 
       SDL_Init(SDL_INIT_AUDIO);