Pods dropped from too high and not caught will splat.
authorlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Sat, 18 Jul 2009 05:21:41 +0000 (05:21 +0000)
committerlimb <limb@bc5cbbab-a4ec-0310-bb52-ff3d296db539>
Sat, 18 Jul 2009 05:21:41 +0000 (05:21 +0000)
git-svn-id: svn+ssh://svn/var/repos/curfender@851 bc5cbbab-a4ec-0310-bb52-ff3d296db539

motion.cpp

index 898e4fa..9691554 100644 (file)
@@ -197,10 +197,14 @@ game_object process_motion(game_object object, game_object player){
       if(object.number>=80&&object.number<=89){ 
        object_out(object); 
       } else {
-       object.x=18;
-       object.direction=5;
-       object.vspeed=0;
-       object.vtime=0;
+        if(object.vspeed>2){
+          object_out(object);
+        } else {
+         object.x=18;
+         object.direction=5;
+         object.vspeed=0;
+         object.vtime=0;
+       };  
       };
     };