- Previously assumed network synchronization issues were simply due to
authorMatthew Mondor <mmondor@pulsar-zone.net>
Thu, 19 Jun 2014 19:53:34 +0000 (19:53 +0000)
committerMatthew Mondor <mmondor@pulsar-zone.net>
Thu, 19 Jun 2014 19:53:34 +0000 (19:53 +0000)
commit38309a7ef9ca9f9334351265bd36328c126b3607
tree5cd0062e0802452f9cc6cca2604107d4eaa114cc
parent39261d33837e94ae80760dde7f79ff45e6af6503
- Previously assumed network synchronization issues were simply due to
  the short client activity timeout setting of the server, make it higher
- Augment world size to 1024x768
- Reduce MAX_CLIENTS to 64 which is plenty
mmsoftware/mystic_ships/client/src/main.c
mmsoftware/mystic_ships/client/src/screen.c
mmsoftware/mystic_ships/server/src/client.c
mmsoftware/mystic_ships/server/src/conf.h