From 1c73aac14969f4f384e20ee9b231b744754c475a Mon Sep 17 00:00:00 2001 From: limb Date: Mon, 8 Jun 2009 13:42:17 +0000 Subject: [PATCH] Laser range fix. git-svn-id: svn+ssh://svn/var/repos/curfender@831 bc5cbbab-a4ec-0310-bb52-ff3d296db539 --- CHANGELOG | 1 + main.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 9ba70be..10b45db 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,4 @@ +Made laser range more reasonable. Added missle powerup, searcheds out landers attacking pods. Limited number of lives and smartbombs. Boss difficulty scales upward. diff --git a/main.cpp b/main.cpp index 44924a8..38cb8e2 100644 --- a/main.cpp +++ b/main.cpp @@ -1027,7 +1027,7 @@ int main(int argc, char *argv[]){ laserchannel = play_sound_effect(lasersound); //kill landers for(int landerloop = 0; landerloopplayer.y)))){ + if((abs(player.y-landers[landerloop].y)<=80)&&(player.x==landers[landerloop].x)&&((player.face==0&&(landers[landerloop].yplayer.y)))){ determine_powerup(powerups, landers[landerloop], 800, pupcreatesound, pupcreatechannel); boom_object(boomstuff, landers[landerloop], boomsound, boomchannel); landers[landerloop] = object_out(landers[landerloop]); @@ -1036,7 +1036,7 @@ int main(int argc, char *argv[]){ }; //kill crazies for(int crazyloop = 0; crazyloopplayer.y)))){ + if((abs(player.y-crazies[crazyloop].y)<=80)&&(player.x==crazies[crazyloop].x)&&((player.face==0&&(crazies[crazyloop].yplayer.y)))){ determine_powerup(powerups, crazies[crazyloop], 800, pupcreatesound, pupcreatechannel); boom_object(boomstuff, crazies[crazyloop], boomsound, boomchannel); crazies[crazyloop] = object_out(crazies[crazyloop]); @@ -1045,7 +1045,7 @@ int main(int argc, char *argv[]){ }; //kill crawlers for(int crawlerloop = 0; crawlerloopplayer.y)))){ + if((abs(player.y-crawlers[crawlerloop].y)<=80)&&(player.x==crawlers[crawlerloop].x)&&((player.face==0&&(crawlers[crawlerloop].yplayer.y)))){ determine_powerup(powerups, crawlers[crawlerloop], 800, pupcreatesound, pupcreatechannel); boom_object(boomstuff, crawlers[crawlerloop], boomsound, boomchannel); crawlers[crawlerloop] = object_out(crawlers[crawlerloop]); @@ -1055,7 +1055,7 @@ int main(int argc, char *argv[]){ //hurt/kill boss for(int bossloop = 0; bossloop<6; bossloop++){ if(bosses[bossloop].active==1){ - if((abs(player.y-bosses[bossloop].y)<=40)&&(player.x==bosses[bossloop].x)&&((player.face==0&&(bosses[bossloop].yplayer.y)))){ + if((abs(player.y-bosses[bossloop].y)<=80)&&(player.x==bosses[bossloop].x)&&((player.face==0&&(bosses[bossloop].yplayer.y)))){ bosses[bossloop].phase = bosses[bossloop].phase - 5; if(bosses[bossloop].phase<=0){ determine_powerup(powerups, bosses[bossloop], 600, pupcreatesound, pupcreatechannel); -- 2.9.0