From: limb Date: Wed, 3 Jun 2009 18:17:57 +0000 (+0000) Subject: enemy shot logic fix X-Git-Tag: 1.01~32 X-Git-Url: http://git.pulsar-zone.net/?a=commitdiff_plain;h=e4dc8796aeaef7626e5790c4fb97ec88fe060bda;p=curblaster.git enemy shot logic fix git-svn-id: svn+ssh://svn/var/repos/curfender@821 bc5cbbab-a4ec-0310-bb52-ff3d296db539 --- diff --git a/main.cpp b/main.cpp index 9228d48..b94e70d 100644 --- a/main.cpp +++ b/main.cpp @@ -1345,10 +1345,10 @@ int main(int argc, char *argv[]){ if(landers[landerloop].active==1&&landers[landerloop].chase<=0){ if(rand()%1000>500){ // lander shoot - enshotchannel = play_sound_effect(enshotsound); for(int landershotloop = 0; landershotloop200){ // crazy shoot - enshotchannel = play_sound_effect(enshotsound); for(int crazyshotloop = 0; crazyshotloop500){ // crawler shoot - enshotchannel = play_sound_effect(enshotsound); for(int crawlershotloop = 0; crawlershotloop600){ // boss shoot - enshotchannel = play_sound_effect(enshotsound); for(int bossshotloop = 0; bossshotloop