From: Matthew Mondor Date: Mon, 14 Jul 2014 08:35:26 +0000 (+0000) Subject: Made torpedo collision explosions slightly larger such that smaller radius X-Git-Url: http://git.pulsar-zone.net/?a=commitdiff_plain;h=be3a1280daf42ddd4d605ebcda914b4dc7582827;p=mmondor.git Made torpedo collision explosions slightly larger such that smaller radius ones are audible in the client. --- diff --git a/mmsoftware/mystic_ships/server/src/torp.c b/mmsoftware/mystic_ships/server/src/torp.c index 175dcb6..65e9397 100644 --- a/mmsoftware/mystic_ships/server/src/torp.c +++ b/mmsoftware/mystic_ships/server/src/torp.c @@ -1,4 +1,4 @@ -/* $Id: torp.c,v 1.8 2014/07/14 08:26:31 mmondor Exp $ */ +/* $Id: torp.c,v 1.9 2014/07/14 08:35:26 mmondor Exp $ */ /* * Copyright (c) 2006, Matthew Mondor @@ -143,8 +143,8 @@ torps_update(void) tr2 = t2->client->ship.ship->torp_radius; if (square_intersect(tx, ty, tr, tx2, ty2, tr2) && circle_intersect(tx, ty, tr, tx2, ty2, tr2)) { - collision_create(tr * tr2, tx, ty); - collision_create(tr * tr2, tx2, ty2); + collision_create(tr * tr2 + 2, tx, ty); + collision_create(tr * tr2 + 2, tx2, ty2); torp_destroyed = 1; /* * XXX We should destroy t2, but this could