From: limb Date: Tue, 21 Jul 2009 19:10:31 +0000 (+0000) Subject: Defanged regular shields, created super shields. X-Git-Tag: 1.01~5 X-Git-Url: http://git.pulsar-zone.net/?a=commitdiff_plain;h=a31e7522a2ad58080f39a4eee717326cff15096b;p=curblaster.git Defanged regular shields, created super shields. git-svn-id: svn+ssh://svn/var/repos/curfender@852 bc5cbbab-a4ec-0310-bb52-ff3d296db539 --- diff --git a/CHANGELOG b/CHANGELOG index 02a929a..f33180e 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,4 @@ +Shields defanged, super shield powerup gives killer shields. Landers/crazies and crawlers are scaled as levels increase. Landers can change altitude. Made laser range more reasonable. diff --git a/draw.cpp b/draw.cpp index 0db2256..8e527e6 100644 --- a/draw.cpp +++ b/draw.cpp @@ -26,6 +26,7 @@ int draw_object(game_object object, int drawlocation){ offset = abs(drawlocation)-abs(620-object.y); //left of player wrap correction }; + if(object.number>=110&&object.number<=121&&object.phase==1){ attron(A_BOLD); }; if((object.active==1&&object.x>=1&&object.x<=18&&offset>=0&&offset<=79)||((object.number>=200&&object.number<=230)&&(offset>=0&&offset<=79))){ if(object.face==0){ mvprintw(object.x,offset,"%s",object.line0); @@ -46,6 +47,7 @@ int draw_object(game_object object, int drawlocation){ mvprintw(object.x-1,offset,"%s",object.line2); }; }; + if(object.number>=110&&object.number<=121){ attroff(A_BOLD); }; return drawlocation; } diff --git a/main.cpp b/main.cpp index 33c817e..ca68c40 100644 --- a/main.cpp +++ b/main.cpp @@ -61,6 +61,7 @@ int shieldsleft = 400; int tripshot = 0; int laser = 0; int missile = 0; +int super_shield = 0; int sound = 1; int main(int argc, char *argv[]){ @@ -958,6 +959,17 @@ int main(int argc, char *argv[]){ }; }; + if(shieldup==1&&super_shield>0){ + for(int shieldloop = 0; shieldloop<12; shieldloop++){ + if(shields[shieldloop].phase==0){ + shields[shieldloop].phase=1; + super_shield--; + } else { + shields[shieldloop].phase=0; + }; + }; + }; + //deplete shields if necessary. if(shieldup==1){ if(shieldsleft>0){ @@ -995,6 +1007,9 @@ int main(int argc, char *argv[]){ if(strncmp(powerups[puploop].line0, "S", 1)==0){ shieldsleft = shieldsleft + 100; }; + if(strncmp(powerups[puploop].line0, "K", 1)==0){ + super_shield = super_shield + 100; + }; if(strncmp(powerups[puploop].line0, "L", 1)==0){ if(lives<4){ lives++; @@ -1297,7 +1312,7 @@ int main(int argc, char *argv[]){ }; }; }; - if(shieldup==1){ + if(shieldup==1&&super_shield>0){ for(int shieldloop = 0; shieldloop<12; shieldloop++){ if(check_collision(landers[landerloop], shields[shieldloop])==1){ boom_object(boomstuff, landers[landerloop], boomsound, boomchannel); @@ -1334,7 +1349,7 @@ int main(int argc, char *argv[]){ }; }; }; - if(shieldup==1){ + if(shieldup==1&&super_shield>0){ for(int shieldloop = 0; shieldloop<12; shieldloop++){ if(check_collision(crazies[crazyloop], shields[shieldloop])==1){ boom_object(boomstuff, crazies[crazyloop], boomsound, boomchannel); @@ -1371,7 +1386,7 @@ int main(int argc, char *argv[]){ }; }; }; - if(shieldup==1){ + if(shieldup==1&&super_shield>0){ for(int shieldloop = 0; shieldloop<12; shieldloop++){ if(check_collision(crawlers[crawlerloop], shields[shieldloop])==1){ boom_object(boomstuff, crawlers[crawlerloop], boomsound, boomchannel); diff --git a/powerup.cpp b/powerup.cpp index 1ee6f92..ad0c2c1 100644 --- a/powerup.cpp +++ b/powerup.cpp @@ -18,17 +18,20 @@ game_object powerup_init(game_object powerup, game_object object){ }; powerup.speed = 1; - int fodder = rand()%1200; + int fodder = rand()%1500; - if(fodder>=1000){ + if(fodder>=1200){ strcpy (powerup.line0, "M"); }; - if(fodder>=800&&fodder<1000){ + if(fodder>=1000&&fodder<1200){ strcpy (powerup.line0, "T"); }; - if(fodder>=600&&fodder<800){ + if(fodder>=800&&fodder<1000){ strcpy (powerup.line0, "S"); }; + if(fodder>=600&&fodder<800){ + strcpy (powerup.line0, "K"); + }; if(fodder>=400&&fodder<600){ strcpy (powerup.line0, "L"); };